Project Outcomes

  • Garnered 8.5M impressions across traditional and social media, and elevated global awareness of the $1.9 trillion economic and social costs of illiteracy by presenting its VR installation to influential leaders at the 2016 World Economic Forum.
  • Fostered deep empathy and understanding by immersing participants in the personal struggles of individuals affected by illiteracy, transforming abstract statistics into relatable human stories. This helped to achieve £4.2M in charitable donations from media, non-profit, corporate, and individual sources.
  • By pioneering the use of innovative VR techniques for advocacy, the campaign demonstrated how immersive technology can drive meaningful discussions and inspire action on global issues