Exhibits
Over the past 15 years, I’ve worked extensively in location-based entertainment and exhibit design, creating immersive, story-driven experiences that blend digital technology, interactivity, and physical space.
My work spans museums and public-facing installations, where I’ve led projects from early concept through on-site integration, using narrative, gameplay, and spatial design to deliver engaging and accessible experiences.
Farming The Future
Technology Lead, Game Director, Accessibility
An interactive tractor driving game that was installed inside an actual cab, as well as a floor-level accessible version. The game was designed with many accessibility features to provide an engaging experience to as many visitors as possible.
The Book Of Distance VR
Creative & User Experience Designer
A VR installation that uses hand-crafted sets and archival family materials to guide participants through a generational story of immigration, loss, and recovery.
Project Literacy: The Lives Unseen
Creative Director
An educational 3D 360° experience and location-based installation that uses immersive storytelling and design to highlight the hidden struggles of illiteracy and inspire global empathy. Debuted at the World Economic Forum in Davos, Switzerland.
PBS Frontline: Ebola Outbreak VR
Co-director, Concept Artist
A VR documentary that immerses viewers in the 2014 Ebola outbreak in West Africa, using 360-degree cameras to provide an unprecedented, firsthand experience of the crisis.
Sleepy Hollow VR
Art Director, Experience Designer
A mix of physical installation at SDCC and virtual reality experience (the first Emmy® for VR) that pits the audience against the headless horseman himself—with predictable results!
BMO 200 “Wishing Fountain”
Creative Director
An interactive installation that combined flip-dot technology with public engagement, dynamically symbolizing the timeless tradition of tossing a coin into a fountain.
Mtn Dew: Got Handles VR
Creative Director
Mountain Dew’s Got Handles VR game featured the ultra-skilled streetball player and YouTube influencer known as The Professor. Designed as part of the brand’s interactive installation at SXSW 2017, it allowed fans to experience first-hand what it feels like to make moves and chain tricks like a pro.
The VR game featured extensive mocap and physics-based mechanics and was bookended by 3D 360° scenes featuring The Professor himself, Got Handles brought the star to his fans in Austin, Texas.
A Perfect Terrorist
Art Director, Illustrator
Released as an online exhibit in support of the film, A Perfect Terrorist is a short-form digital documentary built in collaboration with PBS Frontline and with the support of Mozilla. The interactive video has director Tom Jennings drawing nodes on a pane of glass while speaking directly into the camera.
These nodes were further embellished by illustrations and acted as hyperlinks that uncovered more facts about the gripping case.