A first-of-its-kind short form hybrid series, Halcyon brought audiences together across broadcast, web, and VR platforms. Developed in partnership with Syfy International, those audiences spanned 80 territories globally, in many languages and on multiple channels, consistently exceeding viewership expectations.
Role: Creative Director, Creator, Story Consultant
Halcyon is a speculative crime procedural that follows two detectives as they unravel the mystery of the first murder in VR, while struggling with their own connections to the technology; a show about VR, to be experienced in VR, where “the scene is virtual, but the crime is real”.
The concept, characters and world were one of my own design. While I worked closely with a screenwriter on the linear scripts, I took on a central role in writing the interactive VR episodes.
As the key vision-holder for the IP, I was instrumental in selling through the project through pitch decks and concept art that I helped source or created myself.
I remained the primary creative throughout the entire production lifecycle, working closely with our live-action director and film crew as well as with the digital team working in VR.
Halcyon was launched in over 80 territories world-wide, catering to Syfy’s international audience and helping the broadcaster establish itself as a leading brand in the “future of entertainment”. Extending the broadcast experience by driving viewers to watch online episodes and download the interactive VR app, Halcyon exceeded ratings expectations from Syfy, earning its place as one of their most successful VR marketing campaigns.
Halcyon was featured in Playback Magazine, the Hollywood Reporter, and online though sites such as CNet and Engadget.
The series was recognized for excellence by the London Design Awards, The Academy of Television Arts & Sciences, AToMIC Awards, Webby Awards, FWA, the Banff World Media Festival, and was nominated for a Eurovision Rose D’Or.