
WORK
A curated selection of projects from my 15+ year career.
Damaged
An alternate reality game that pulls the audience into a grim and gritty world of hackers and serial killers through a remotely accessed desktop, SMS, email, and a chatbot experience.
Game Design Director & Story Lead | Insight Productions, Yellow Bear
Halcyon
A hybrid VR/TV series that takes players into a simulated crime scene and allows them to uncover new evidence for themselves, adding greater context to the TV mini-episodes.
Creator, Creative Director, Story Consultant | Syfy
Sleepy Hollow
A mix of physical installation at SDCC and virtual reality experience (the first Emmy® for VR) that pits the audience against the headless horseman himself—with predictable results!
Art Director, Experience Designer | FOX TV
Broken Spectre
An immersive VR horror game that fuses cosmic dread, body horror, and generational trauma into a haunting narrative driven by hand-tracking mechanics and unsettling exploration.
Game Co-Director, Narrative Designer | Games By Stitch
The Book Of Distance
A VR installation that uses hand-crafted sets and archival family materials to guide participants through a generational story of immigration, loss, and recovery.
User Experience Consultant | National Film Board Of Canada
Rezz “Flying Octopus”
Animated music video for Rezz’s whimsical EDM tune “Flying Octopus”. The project was defined by its very tight timeline and budget, as well as its success in delighting Rezz’s fans.
Co-writer, Co-director | Mau5trap Records, The Field
BMO 200 “Wishing Fountain”
An interactive installation that combined flip-dot technology with public engagement, dynamically symbolizing the timeless tradition of tossing a coin into a fountain.
Creative Director | The Bank Of Montréal, Mosaic
Project Literacy: The Lives Unseen
An educational VR installation that uses immersive storytelling and design to highlight the hidden struggles of illiteracy and inspire global empathy.
Creative Director | IDEO, Pearson Publishing
PBS Frontline: Ebola Outbreak VR
A VR documentary that immerses viewers in the 2014 Ebola outbreak in West Africa, using 360-degree cameras to provide an unprecedented, firsthand experience of the crisis.
Co-director, Concept Artist | PBS Frontline, Columbia University
Grojband “The Show Must Go On”
An interactive online and mobile game for children aged six to 12, allowing them to create custom transitions for the Grojband TV show, with the chance to have their creations featured on-air.
Art Director, Game Designer, Narrative Designer, Concept Artist | Fresh TV, Teletoon