Immersive
I’ve created immersive storytelling though games, VR, and ARG experiences that combine strong narrative, interaction, and game design to drive emotional engagement and meaningful audience participation.
My work focuses on leveraging dynamic, contextual connections to create memorable, resonant, and award-winning experiences.
Broken Spectre
Game Co-Director, Narrative Designer
An immersive VR horror game that fuses cosmic dread, body horror, and generational trauma into a haunting narrative driven by hand-tracking mechanics and unsettling exploration.
Damaged ARG
Game Design Director & Story Lead
An alternate reality game that pulls the audience into a grim and gritty world of hackers and serial killers through a remotely accessed desktop, SMS, email, and a chatbot experience.
Halcyon VR
Creator, Creative Director, Story Consultant
A hybrid VR/TV series that takes players into a simulated crime scene and allows them to uncover new evidence for themselves, adding greater context to the TV mini-episodes.
Sleepy Hollow VR
Art Director, Experience Designer
A mix of physical installation at SDCC and virtual reality experience (the first Emmy® for VR) that pits the audience against the headless horseman himself—with predictable results!
The Book Of Distance VR
Creative & User Experience Designer
A VR installation that uses hand-crafted sets and archival family materials to guide participants through a generational story of immigration, loss, and recovery.
What Are The Sevens?
Art Director, Game Designer, Storyboard Artist
An interactive short-form film designed as a proof-of-concept and as the agency’s primary identity. The film moves along at a constant pace, never slowing down for user participation; it’s up to the visitors to finish the challenges on time.
Once connected to the visitor’s phone, interaction becomes more dynamic, ultimately converging on an unexpected finale that surprised and delighted audiences.
Project Literacy: The Lives Unseen
Creative Director
An educational 3D 360° experience and location-based installation that uses immersive storytelling and design to highlight the hidden struggles of illiteracy and inspire global empathy. Debuted at the World Economic Forum in Davos, Switzerland.
PBS Frontline: Ebola Outbreak VR
Co-director, Concept Artist
A VR documentary that immerses viewers in the 2014 Ebola outbreak in West Africa, using 360-degree cameras to provide an unprecedented, firsthand experience of the crisis.
Mtn Dew: Got Handles VR
Creative Director
Mountain Dew’s Got Handles VR game featured the ultra-skilled streetball player and YouTube influencer known as The Professor. Designed as part of the brand’s interactive installation at SXSW 2017, it allowed fans to experience first-hand what it feels like to make moves and chain tricks like a pro.
The VR game featured extensive mocap and physics-based mechanics and was bookended by 3D 360° scenes featuring The Professor himself, Got Handles brought the star to his fans in Austin, Texas.